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Bridging the Gap: Flexible Relationship Management Between C++ Host and Rust WASM Plugins using EnTT

Manage EnTT entity relationships in a C++ host from Rust WebAssembly (WASM) plugins using Wasmtime, a stable C FFI, and a data-driven approach to overcome WASM boundary limitations.

April 6, 2025 · 23 min · 4873 words · Tategoto Azarasi

Building New Worlds: A Deep Dive into Procedural Generation for Video Games

Explore the technologies and algorithms behind procedural content generation in video games, from noise functions and plate tectonics to erosion and climate simulation, crafting immersive, unique fictional worlds.

March 28, 2025 · 38 min · 8076 words · Tategoto Azarasi